Excellent! We have just saved ourselves a great deal of time and angry comments. Let's just start off by saying that if you don't like narrative-driven, combat-free games (Gone Home, The Vanishing of Ethan Carter, The Chinese Room's earlier effort Dear Esther) then you won't like Everybody's Gone to the Rapture. And I swear this isn't just about the run button. Spoilers for the rest of the article: I was procrastinating because I didn't enjoy playing it very much. ![]() This annoyed me, naturally, but on the other hand it pretty much forced me to stop procrastinating Everybody's Gone to the Rapture and just get on with it. I didn't actually mean to talk about Everybody's Gone to the Rapture today, but my PC chucked a tanty so I wasn't able to keep playing Volume ahead of today's embargo. ![]() ![]() Okay, fine, let's talk about Everybody's Gone to the Rapture. Everybody's Gone to the Rapture is a slow and thoughtful act of narrative excavation, which made Brenna long for an assault rifle and a race car to fire it from.
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